Which camp you fall into might depend on your character, intended build or even whether the action will be mostly PVE or PVP. Unique weapons, that upgrade via Twinkling Titanite, follow the same rules but are capped at +5, giving them +50% base damage, which is why they deal more damage initially. The Hard Leather Armor is a chest armor piece in Dark Souls II. That's it. A piece's defenses now scales with the player's Vitality has and it affects how fast you can roll. If added to a weapon that does additional non-Physical damage (other than Lightning) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Lightning damage. Large Titanite Shard- upgrades standard equipment to +6 3. Twinkling Titanite- Upgrades special equipment to +5 6. If there ever was an armor set which could inspire… I found that once I got the right stats up, that weapon just killed in for me in PvE, not really that into PvP. In addition to this the weapon will also have a 70% of the base damage add to whatever you infused it in (I will cover poison and bleed in a second). With 30 points in every stat, a Mundane weapon gets +200 bonus damage; if the same player continues to level up, a Mundane weapon does not gain damage until all nine stats are equal again (such as leveling up every stat to have 32 points), since the weapon will only scale with the lowest stat, which would still be 30—also, leveling up does not decrease any damage. < > Showing 1-15 of 18 comments . Each upgrade increases the weapon's base damage by 10% of its original, un-upgraded base damage; therefore, every +X bonus, when multiplied by ten, represents a damage-increase percentage over the weapon's initial base damage value (+5 = +50% damage, +10 = +100% damage, etc.). Meanwhile, my fully upgrade Drangleic chestpiece, with a DR rating of more than 1500, is … After that, his stock increases with an additional armor set - purchasing any item at this point, advances his quest of getting rich. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Lightning scaling and adds Lightning damage. Rolling and movement speeds have changed now but in order to fast roll properly you now need Adaptability. Reduces base Physical damage by 30.5%, adds 112 to the Bleed effect of a previously un-infused, un-upgraded weapon, and reduces Strength and Dexterity scaling down by 1-2 letters. If added to a weapon that does Fire damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Fire damage. I saw that Strength and Dexterity scaling on shields slightly boosts the amount of damage they block, but I was wondering if the same thing applies to scaling gotten from infusions? To figure out which weapon (between regular, unique, and boss) will ultimately have the highest damage when fully upgraded, multiply their current base damage by 2, 1.5, and 2.5 respectively. Anyway i had so many titanates i upgraded 3 full sets of armors and few weapons. Few shields can be infused to receive 100% damage reduction against specific elements. Whats DS2's equivalent to the Dark Lothric Knight sword from DS3? Minor quibble, it doesn't really change your point in relation to Titanite Slabs but while Twinkling Titanite does have a great drop rate from the Clams and can be purchased for 8,000 souls apiece, to fully upgrade a set of unique armor takes 40 pieces of it. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Fire scaling and adds Fire damage. An example would be the utchigatana, when at not upgraded but infused it will have 77 base physical damage and 112 poison damage. Anyways, I got to Ancient Dragon and was feeling a little bored so I figured I’d give this guy another shot and told myself I’d walk away if I got frustrated. For instance if a player was to cast Sunlight Blade on a weapon with only physical damage, then it would simply add 50 points of lightning damage, however if the player were to cast it on a weapon that already has lightning damage then that damage will be increased by 30% and then on top of that the weapon will receive 50 points of lightning damage resulting in far more damage. Take your favorite fandoms with you and never miss a beat. Reduces Strength/Dexterity/Fire/Lightning/Dark scaling down to D or E, adds initial D Magic scaling, does not affect base damages, and makes Physical damage—not Magic damage—scale with. I was thinking about defense, mostly. There is no armor that is "worth" upgrading except the one you think looks the coolest. The base damage is still 70% of what it would regularly be, but rather than getting 70% of its base physical damage in poison it gets a base 112 damage in which ever you infuse it in and every upgrade adds 2.8 damage to to the infused damage. Upgrades weapon to scale by the player's lowest stat, but decreases weapon base damage by about 50% and decreases the original stat scaling. Namco Bandai revealed today that Dark Souls II Black Armor Editions and Collector’s Editions will receive a voucher that will allow players to unlock a set of 5 weapons and 5 shields.These weapons and shields are in every version of the game, but … Also take into account what stats your character will be using, remember that intelligence increases magic, fire and dark damage while faith increases fire, lightning and dark damage. 1. Armor sets are divided into three categories based on their total weight: Each armor set is divided into four pieces based on the body part protected: Most armor sets are complete, but there are some unique pieces of armor that are not part of a set, and other sets that do not have all four pieces. Reinforcement refers to incremental upgrades of a weapon (+1, +4, etc. The player may also do this at any bonfire after purchasing an Armor Smithbox. My fully-upgraded Black Iron set in Dark Souls mitigated damage by sixty to seventy percent, literally. Dark Souls II features a new ascension system that allows players to infuse equipment independently of its reinforcement level. Since this piece of armor is made of leather, it offers moderate resistances to all elemental stats, save for fire which is its weakest resistance. Note that attribute scaling also increases as weapons are upgraded, so keep that in mind when comparing and choosing weapons. Now I will move on to poison and bleed which work differently. The Elite Knight set Is gender neutral in my opinion. Upgrading will give negligible benefits. Armor comes in several varieties protecting the Head, Torso, Arms, and Legs. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Dark scaling and adds Dark damage. One camp 1 calls for optimized defensive ratings, resistances, and passive buffs and effects. After a long time away from the game I’ve been doing another play through and really appreciating all the little touches that Dark Souls 2 got right. Whats the best overall armor? If added to a weapon that does Lightning damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Lightning damage. Chest Armor +10 and +5 in Dark Souls. Shields with 100% elemental damage reduction after infusion: (Note: The Gyrm Greatshield has 100% Physical and Fire damage reduction by default.). Does imbuing a staff?I started out as a sorcerer and now that I've hit 20 Int I'm wondering if there is another way to spend souls to raise my damage. Armor sets are … Armor can be upgraded to +10 (+5 for those that require Twinkling Titanite); armor cannot be upgraded down other upgrade paths. There are 2 reasons to wear armor in Dark Souls 2. At certain reinforcement levels, different or more materials are required to upgrade an individual armor piece. If added to a weapon that does additional non-Physical damage without having been infused (such as the. I wish they balanced the armor sets a little better. Glad to see my work enjoyed by more ppl than just me. there are some weapons that none of these rules apply for, like the manikin saber whose damages increases when infused rather than decreases. It is designed in similarity to the dragon head/torso combo in dark souls one, that means your skin is replaced by the armor, that's why you can't take it off or upgrade it, it also comes with two abilities and is extremely light. If added to a weapon that does additional non-Physical damage (other than Fire) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Fire damage. Armor Upgrades are a type of Upgrade in Dark Souls and Dark Souls Remastered. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Magic scaling and adds Magic damage. If added to a weapon that does additional non-Physical damage (other than Magic) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Magic damage. Also, I think the armor is pretty balanced. Fire Seed - Upgrades Pyromancy Flamesto +10 It's worth not… Reduces base Physical damage by 30.5%, adds base Lightning damage, adds initial C Lightning scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. "Armor of a knight subsumed by dark. For farming information see Upgrade Material Farming. One thing you must keep in mind is that this does not apply to all weapons. About 3 weeks ago - I began to try to figure out a way to apply “value” to every piece of armor in Dark Souls 2 based loosely on VBD. Reduces base Physical damage by 30.5%, adds base Dark damage, adds initial C Dark scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling, and can be enchanted with temporary weapon effects. Starting equipment for the Warrior class. The only nice thing about it is you can upgrade it, and it's gold, so it looks neat. Boss soul weapons increase by 30% per upgrade, rather than by 10%, but stop at +5 (+150%), granting them higher base damage increases than regular weapons, despite their lower upgrade cap. Spend 'nites on weapons first to max out damage. Description: “The Drakeblood Knights, who worshipped the blood of dragons,… When fully upgraded it will have 168 damage in physical and magic compared to its none-infused counterpart's 240 in physical. some weapons this apply to would be the falchion with bleed, heide knight weapons with lightning, black knight weapons with fire. Location: The Crown of The Sunken King DLC. Poise has also made a return through armor … For Dark Souls III on the PlayStation 4, a GameFAQs message board topic titled "Why not being able to upgrade armor matters". Useful for builds that have near-equal stats, using fast-attack weapons. Reduces base Physical damage by 30.5%, adds base Magic damage, adds initial C Magic scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. Depending on what type and state of weapon you are reinforcing, the required souls and type/quantity of stones needed to reinforce the weapon will differ. Armor is a type of equipment in Dark Souls II. Applying any elemental ore stone to equipment will decrease all attack ratings, damage reductions, and scaling grades not related to that particular element, but will increase all other statistics and add a scaling grade for the corresponding element type. Tattered Robes (Dark Souls 1 pyromancy armor) have different skins depending on your gender with the leggings being a dress. Agreed, upgrading doesn't improve the special effects on gears and sometimes it does consume a lot of 'nites. When you infuse any weapon it's base damage will drop to 70% of its original damage, so a magic +10 falchion and none-upgraded magic falchion will will both have 30% less damage in its physical damage than its none infused counter parts. Is the long sword or another straight sword that has scaling similar that does good dps? As far as physical armor, Lucatiels set as well as the Throne Watcher set are pretty feminine. The following are NPCs who provide Blacksmith services to the player: Weapon Enchantments, such as Dark Weapon and Sunlight Blade, as well as items that apply an elemental effect on to the weapon, such as Gold Pine Resin and Rotting Pine Resin, will only work on weapons with certain upgrade paths and infusions. I just wore armor for looks moslty not for raw stats but the higher the better imo. Armor Upgrades can also be done at a Bonfire after buying an Armor Smithbox. Apr 14, 2016 @ 12:05am ... Only after a massive petition did From bring Dark Souls to the PC platform. So I guess that as soon as I give more Str and Dex(enough to use MLGS), it may be stronger in normal path...? If added to a weapon that does Magic damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Magic damage. As for defenses, this need more research. https://darksouls.fandom.com/wiki/Armor_(Dark_Souls_II)?oldid=326580. When fully upgraded it would have 154 damage and 140 poison damage. Enchanted transform some Int into physical damage, it has less AR but they can use resins, which makes up for something, I guess. I know the secrets to how the base damage of most infused weapons, I will explain the exception in the end. Armor works differently in Dark Souls 2 than in previous titles. Armor is a protective class of equipment in Dark Souls 2. The Black Iron Set is relatively light- weight compared to other heavy armor sets, and has correspondingly lower damage resistance, excluding Fire resistance and Poise. For detailed information see the invidual pages. I'm sort of a traditionalist who always says "whatever has the best defense" but this is Dark Souls 2 … In certain situations, Infusions can grant the player an advantage over particular enemies, as many have at least one elemental weakness. So what I'm saying is what other sorts of stats matter? Upgrading your armor increases defense, so yes it can be a good idea. If added to a weapon that does Dark damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Dark damage. I've experienced quite the opposite. So for a none-upgraded magic falchion, whose none-infused counter part has a base damage of 120, it will have 84 in magic and physical damage. Titanite Slab- upgrades standard equipment to +10 5. Normal and raw weapons can be affected by all weapon enchantments and work with item buffs, while weapons with infusions can be affected by weapon enchantments but not items. Havel's armor weighs a metric f**kton. Petrified Dragon Bone- Upgrades boss equipment to +5 7. Does upgrading a staff affect spellcasting? It is part of the Hard Leather Set. Upgrades weapon Physical base power, decreases stat scaling, and can be enchanted with temporary weapon effects. Everyone! The Xanthous Armor set is awarded after achieving Rank 3 of the Pilgrims of the Dark covenant. Reduces base damage and scaling but adds a Poison effect. Last edited by Sepholophoid ; Jun 5, 2014 @ 3:57pm #7 When choosing your infusion bear in mind whether your character can/will be using a weapon enchantment as they will work best with weapons infused with the same element. Cause I know we can do weapons and shields but what about armor? Is there any pattern as to the kind of enemy and an elemental weakness? But they cant use resins. Infusions are not permanent, either, as the effects can be undone by the application of a Palestone. 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